
This news follows the reaction to the PlayStation 4 Pro which has been less than stellar, with many wondering how attractive the few technical upgrades would be to consumers.

Fallout and Elder Scrolls are two of the biggest franchises in gaming, and Sony is going to want every bullet point it can get to argue why their console is the one to play them on. It’s been a rough couple of days for Sony, and this news isn’t going to help any. Sony’s decision will also affect the forthcoming remaster The Elder Scrolls V: Skyrim – Special Edition. Actually, that’s not true, it is possible, but Bethesda can only with within the rules set by their deal with Sony.In a short blog post this morning, Bethesda revealed why mods had yet to come to the PlayStation 4 version of Fallout 4, despite being on Xbox One for months now.Īccording to Bethesda, Sony has blocked the use of user mods that “can do anything they want.” Apparently Sony wants to put limits on the mods that will be available, which Bethesda seems opposed to. However, don’t expect anything on the same scale we’ve seen on the PC to appear on the PlayStation 4, it’s just not possible. The modding community is talented and persistent, so even with a limited tool set, you would be surprised what they can create. If that’s the case, then you can expect simple modifiers of stats and weapons to be the only mods available.

It’s unclear if the game will still allow the use of custom scripts too, which are required for creating a lot of cool mods. This means that the mods have to use in-game assets only, although that does include those of any DLC. This means no new textures, sound effects, models, you name it, all a no-go. Sony wouldn’t approve the modding system for the game, so it seems Bethesda has had to strike a new deal to get the functionality included but is the cost too high? Bethesda’s Pete Hines revealed that the games modding features cannot include any external assets on the PlayStation 4.

Mod support has long been a major aspect of the Elder Scrolls series, and while this has remained the main focus for PC gamers, the feature slowly worked its way onto Xbox One too, and after much debate with Sony, it’s also made its way to PlayStation 4, albeit in a severely limited fashion.
